Design: The User Interface

I would like the user’s interaction with the project to simulate a job working with NASA or another space agency driving the rover. Therefore I want the environment to simulate a control room, with a large projection or screens showing the video feed and other data, and another monitor where the main user will sit to control the rover. This will allow watchers to view what is going on, but only allow one user to use the controls.

roverproposalI would like there to be the possibility that users could see the rover in action on the terrain, and so I would allow them to go past the curtain once they had finished in the ‘control room’ aspect of the piece.

 

 

data For the main viewing screen I want to include several things. Over the video feed I would like to have an artificial horizon to show the orientation of the camera/rover. I would like to include various graphic displays including perhaps satellite location, and I would also like to include telemetry data from the rover itself.

The design of the control interface has had to change due to the actions occurring directly after the button being clicked, rather than on the click of an execute button. The three different directions that the wheels can turn to also require buttons therefore, however I still want it to stay simple. The design I have chosen for the buttons is triangular as this infers direction without having to use arrows. Therefore, even without the text it would not be incredibly difficult to guess what the buttons do.fwd1

 

 

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s